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<title>gentle's CGPortoflio Gallery</title>
<link>http://gentle.cgsociety.org/gallery/</link>
<description>gentle's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Phoenix</title>
	<link>http://gentle.cgsociety.org/gallery/518408</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197528/197528_1184441193_small.jpg"><br><br>Every End is a new beginning.<br />
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When a Phoenix dies, he burns and reincarnates from his ashes.<br />
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A Mixture of Photographs and 2D-Elements, created with Photoshop 6 and Canon EOS 300D.<br />
Original at 3461x5648 pixels.<br />
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I used these Photos (all took by myself, the first two are a self portrait, the fire-images were taken during a nighty bonfire made of old school papers after the final exam):<br />
<a href="http://img221.imageshack.us/img221/8373/referenzenkh3.jpg" target="_blank"><img src="http://img221.imageshack.us/img221/8373/referenzenkh3.th.jpg" border="0" alt="" /></a><br />
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Some work-in-progress-pics; until I added Flames, it was a pure PS-work based on the body photographs.<br />
<a href="http://img165.imageshack.us/img165/7226/wipsfl1.jpg" target="_blank"><img src="http://img165.imageshack.us/img165/7226/wipsfl1.th.jpg" border="0" alt="" /></a><br />
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Happy viewing. And so the circle is closed...<br />
<br />
Gentle]]>
	</description>
	<pubDate>Sat, 14 Jul 2007 19:26:36 +0000</pubDate>
	</item>
	<item>
	<title>Unleash your mind</title>
	<link>http://gentle.cgsociety.org/gallery/431047</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197528/197528_1163849225_small.jpg"><br><br>Hello everybody,<br />
<br />
I want to present you my most recent work - this time it's an artwork.<br />
The message of this picture is the following:<br />
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<i>We just live without thinking, in a very regulaur way, we don't give our considerations space, we try to assimilate to society's norms.<br />
We limit ourselves and our thoughts,<br />
to be somebody's liking and we contemplate conformity.<br />
We don't recognize what we are missing due to that behavior, how we are nipping our unfolding and possibilities in the bud.<br />
Just as we are conscious about that, we get the ability<br />
to break the cage we built around our head<br />
and to unleash our mind.</i><br />
<br />
<br />
I did this picture with my mouse and Photoshop 6, the original size is 2774x6150 pixels. <br />
At first, it was just an experiment because I wanted to try to do some abstract work, but soon it became a complete artwork. <br />
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The picture shows my head and parts of my naked torso - the stock photo was taken by my little brother with my EOS 300D.<br />
<a href="http://img294.imageshack.us/img294/2392/stockoa5.jpg" target="_blank">stock</a><br />
<br />
I used another stock photo for the wing structure, this time from a german stock photo community (the original shows a bronze statue):<br />
<a href="http://www.aboutpixel.de/index.php4?toppage=imagedetails&amp;image_id=28149" target="_blank">http://www.aboutpixel.de/index.php4?toppag...&amp;image_id=28149</a><br />
<br />
<br />
It's your turn, people <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
<br />
Greets from Vienna,<br />
-Gentle<br />
]]>
	</description>
	<pubDate>Sat, 18 Nov 2006 11:27:07 +0000</pubDate>
	</item>
	<item>
	<title>Stadt am Abgrund -City at the abyss</title>
	<link>http://gentle.cgsociety.org/gallery/387257</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197528/197528_1154193632_small.jpg"><br><br><i>As an overview, we make a city. But not a common one which is built on a flat area or a hill - no, this one is built on the side of a dam.</i> <br />
<br />
<br />
<br />
<br />
It's a 500m-high retaining wall and the city is some sort of &quot;hanging&quot; on the wall.<br />
We announce the year 2112, a time where peace is everywhere and just little guerilla gangs are disturbing the calmness. They are mostly going by every type of copters, mostly helicopters. The style is a bit Sci-Fi, some sort of a dirty utopia. Something similar to the look we are heading towards, would be the film &quot;Waterworld&quot;, &quot;Postman&quot; or &quot;Matrix&quot;.<br />
The picture shows the city from something like 200m under the top of the dam, from the left lower corner. It is early morning, everything's blue, orange and a bit bright-pink. <br />
The buildings are connected with bridges, ladders and elevators.<br />
<br />
[b]for futher images and WIPs, click <a href="http://gentle.gym.wenzgasse.at/3d/Stadt-am-Abgrund/Index.html" target="_blank">here</a>.<br />
<br />
Spoomy modelled the cableway and some platforms and buildings, additionally, he textured them.<br />
Luka modelled turbines and fans, those two big bent buildings at the top of the wall and all the other little buildings and platforms for the city.<br />
My part was the dam itself, the top of the dam, the water wheel, materials, little assecoirs, lighting, rendering and postwork.<br />
<br />
<br />
The time to render was 1:41 h, the scene has 505.000 polygons.<br />
We modelled with Cinema 4D and Maya, rendering and materials were done just in Cinema.<br />
I made the postwork with Photoshop 6. The waterfall is a mattepainting for the foreground and was done with PS 6 too (based on photos).<br />
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Hope, you like it!<br />
<br />
Gentle<br />
&amp;Spoomy+Littleluk]]>
	</description>
	<pubDate>Sat, 29 Jul 2006 17:20:36 +0000</pubDate>
	</item>
	<item>
	<title>Air of Caribbean</title>
	<link>http://gentle.cgsociety.org/gallery/358660</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197528/197528_1147894914_small.jpg"><br><br>Hi people,<br />
<br />
actually, I modelled the plane for my scene &quot;Anticôs - Sunken City&quot;, but I wanted to create a seperate scene for it. It's a recreation of a really old plane, the &quot;Ryan Flamingo&quot;. Jimmy angel, who discovered Salto del Angel, used this aircraft.<br />
<br />
I modelled it within about one sunday and an afternoon. I used two self-made textures, one for scratches, the other one for &quot;Rio Caroni&quot;, as this Ryan was called by Jimmy Angel. The other material components are C4D-intern shaders.<br />
<br />
No GI, but areashadows, some lights and AO. The background is a manipulated photo.<br />
<br />
<br />
Postwork and parts of the compositing with photoshop, the original background photo ist this one: <a href="http://www.aboutpixel.de/index.php4?toppage=imagedetails&amp;image_id=13290" target="_blank">click me</a><br />
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Hope you like it...<br />
Gentle]]>
	</description>
	<pubDate>Wed, 17 May 2006 19:41:57 +0000</pubDate>
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	<item>
	<title>Anticôs - Sunken City</title>
	<link>http://gentle.cgsociety.org/gallery/358230</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197528/197528_1147816306_small.jpg"><br><br>Hi earthlings,<br />
<br />
this is my entrance for a learning competition on <a href="http://www.global-artists.net" target="_blank">GA</a>, the topic was &quot;extraterrestric  remains&quot; <br />
<br />
You can see the sunken city Anticôs, which was built by an alien race's pioneers a long time ago in the jungle of Venezuela...<br />
<br />
Maybe you know Jimmy Angel's Story; he was the man who discovered Salto del Angel, the highest waterfall in the world (about 1km high!). <br />
I tried to rebuild his plane, a Ryan Flamingo - as far as I know, there's just one left; I used photos of it to model the old plane.<br />
This pic is some sort of a hommage to him, to his sensational discovery.<br />
<br />
<br />
The picture shows the moment of Anticôs' discovery by Jimmy Angel.<br />
<br />
<br />
<br />
The photo which I used to compose was taken by Volker Umpfenbach, <a href="http://volker.umpfenbach.de/" target="_blank">here you can find his homepage.</a><br />
Thanks, Volker! <br />
The photo was a bit blurred, so I had to blur the city and plane; due to this the compositing is not so sharp.<br />
So it is a COMPOSITING, made with C4D 9.5 XL and Photoshop 6.<br />
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I set the plane into another scene, again a compositing:<br />
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<a href="http://img518.imageshack.us/my.php?image=finalluftderkaribik9kn.jpg" target="_blank"><img src="http://img518.imageshack.us/img518/5372/finalluftderkaribik9kn.th.jpg" border="0" alt="" /></a><br />
<br />
My concept for the buildings' modeling was to create some sort of plant-shaped towers, to create a unique &quot;alien&quot; style.<br />
<br />
If you are more interested in the single buildings, <a href="http://www.global-artists.net/?q=board&amp;action=show_thread&amp;thread=138" target="_blank">please follow this link</a> to see the whole WIP-thread (it's german, but the pics are not <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /> )<br />
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Clay Render of Ryan Flamingo and Anticôs:<br />
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<a href="http://img115.imageshack.us/my.php?image=clayrender6od.jpg" target="_blank"><img src="http://img115.imageshack.us/img115/50/clayrender6od.th.jpg" border="0" alt="" /></a><br />
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Every Critique is welcome...<br />
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Greetings from Vienna,<br />
Gentle<br />
<br />
<br />
PS: Here's a bigger version: <a href="http://img471.imageshack.us/img471/8255/finalanticos6if.jpg" target="_blank"><img src="http://img471.imageshack.us/img471/3881/finalanticosgrthumb6fm.jpg" border="0" alt="" /></a>]]>
	</description>
	<pubDate>Tue, 16 May 2006 21:51:49 +0000</pubDate>
	</item>
	<item>
	<title>Divian Bed</title>
	<link>http://gentle.cgsociety.org/gallery/309952</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/197528/197528_1137325146_small.jpg"><br><br>Hi people,<br />
this is my first post here, so I hope I did everything right <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
I created this picture with Cinema 4D R. 9.5 XL, used GI and area Shadows for the lighting. After rendering, I postworked it in Photoshop and corrected the artifacts, added some glow (some glow on the whole pic, some on specific points), some contrast correction.<br />
I modelled the divian bed mostly with splines.<br />
The tree is an experiment with a tool I created/coded, named OBAN. You can find the thread here:<br />
<a href="http://forums.cgsociety.org/showthread.php?p=3042547" target="_blank">http://forums.cgsociety.org/showthread.php?p=3042547</a><br />
For the contruction of the room, I tried to use some stable forms (half circles and lines). Hope you like it!<br />
Gentle<br />
]]>
	</description>
	<pubDate>Sun, 15 Jan 2006 11:39:11 +0000</pubDate>
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